Sapus Tongue Source Code

The game consists of launching one of two players as far as possible. The players are Sapus, the super-hero toad and Monus, the anti-hero monkey.

Sapus uses his tongue as a launching pivot, and Monus uses his tail.

The game features a novel method of controlling the force with which the gamer launches these cute little animals. To play, the gamer must move the device with rhythm and dexterity, increasing the force with which Sapus and Monus are launched.

The combination of simple yet polished graphics, together with music and light-hearted sound effects make this game one of the funnest, if not THE funnest, available at App Store. Sapus Tongue appeals to the fun side of adults and children alike.

The game also includes additional features, such as:

  • Realistic physical simulation
  • Saves top scores both in the iPhone as well as in a global server
  • Option to pause the game
  • Automatic pause after being interrupted by a phone call
  • Instructions with video detailing the intended movements for playing
  • Option to turn sound on or off

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LevelSVG

LevelSVG is a map level editor specialized in platform and labyrinth games. It creates a cocos2dbox2d world from an SVG file.

LevelSVG is a map level editor specialized in platform and labyrinth games.

Main features:

  • Supports SVG files generated by Inkscape
  • SVG elements supported: rectanglecircleline/movebezier paths and nested transformations
  • Collision detection logic
  • Jump logic (the hero only jumps when he is touching the ground)
  • Customize physics properties from the editor: isSensor, density, friction, restitution, fixedRotation andtype
  • Includes pre-defined physics objects like: spinnerone-sided platforms, moving platforms, ground, hero, princess, enemy, hole, portal, car, top down car, chain, ladder and more!
  • Very easy to extend and/or modify the list of pre-defined physics objects.
  • Very easy to link physics objects with cocos2d sprites
  • Supports Tilt and D-Pad controls
  • Documented and easy to read source code
  • Includes a manual that explains how to create levels using Inkscape
  • Includes examples to use in real games: TMX Tiled maps, Spritesheets, collision detection, lives, points, circular hero levels (like Rolando), boxed hero level (like MarioBros)
  • The hero is able to move, jump, climb and shoot
  • All examples run at 60 FPS on a iPod Touch 2nd gen
  • Includes a HUD that displays lives and points
  • Includes cocos2d v0.99.5-rc1 and Box2d 2.1.2
  • Supports universal binary: iPad and iPhone compatible

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